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Towers & Defenses

Models

Every tower at every upgrade, just like in the game. Click a tower for its details, scroll to zoom, hold the right mouse button to pan.

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Can only be built in the power area (Atlas 8 tiles, each power pylon 6 tiles).

TowerCostHitsDamage typeRange
MG100 goldGround · AirLight4.5
Sniper175 goldGround · AirArmor-piercing9
Mortar200 goldGroundExplosive8
AT Gun250 goldGroundArmor-piercing5.5
Flamethrower180 goldGroundFire2.5
Rocket Launcher300 goldGroundExplosive7
Ammo Depot150 goldGround · Air–3
Flak175 goldAirExplosive8
Artillery450 goldGroundExplosiveentire map
Spotter Post120 goldGround · Air–5
Tesla Coil220 goldGroundElectric1.5
Resonator200 goldGround · AirLight1.5

MG 100 gold

Swarms, all-rounder, also hits flyers. Overheats under sustained fire.

LevelDamageShots/sRangeDPS
187.14.557
2117.1579
3167.15.4114

Specializations

Crystal weapon

Shard Spray: 1.9× damage, crystal skin has no effect. Crystal rounds shatter: every burst hits 2 more targets in range.

Upgrades: level 2 for 60, level 3 for 100 gold, level 4 (specialization) for 200 gold: Twin MG or .50 Cal.

Emplacements & Combos

Sniper 175 gold

Long range, armor-piercing, targets the strongest. Also hits flyers.

LevelDamageShots/sRangeDPS
11500.6991
22100.69.9127
32940.610.9178

Specializations

Crystal weapon

Prism Shot: 1.8× damage, crystal skin has no effect. The shot refracts in the crystal and pierces up to 4 more enemies along the line.

Upgrades: level 2 for 105, level 3 for 175 gold, level 4 (specialization) for 350 gold: Anti-Materiel or Recon.

Emplacements & Combos

Mortar 200 gold

Area damage with flight time. Minimum range! No flyers.

LevelDamageShots/sRangeDPS
1500.5825
2700.58.835
3980.59.749

Specializations

Crystal weapon

Crystal Seed: 1.3× damage, crystal skin has no effect. More shells per salvo (+1).

Upgrades: level 2 for 120, level 3 for 200 gold, level 4 (specialization) for 400 gold: Battery or Incendiary Shells.

Emplacements & Combos

AT Gun 250 gold

Tank buster: massive single-target damage, slow. No flyers.

LevelDamageShots/sRangeDPS
14000.35.5133
25600.36.1187
37840.36.7261

Specializations

Crystal weapon

Crystal Core: 1.8× damage, crystal skin has no effect. Ignores all armor and pierces up to 3 more enemies along the line.

Upgrades: level 2 for 150, level 3 for 250 gold, level 4 (specialization) for 500 gold: Shaped Charge or Penetrator.

Emplacements & Combos

Flamethrower 180 gold

Area damage in a cone (60°): hits ALL ground enemies in it and sets them on fire.

LevelDamageShots/sRangeDPS
12102.520
23102.830
3410340

Specializations

Crystal weapon

Crystal Flame: 1.5× damage, crystal skin has no effect. Enemies burn 1.5× as long, range grows to 1.25×.

Upgrades: level 2 for 108, level 3 for 180 gold, level 4 (specialization) for 360 gold: Napalm or High Pressure.

Emplacements & Combos

Rocket Launcher 300 gold

12 rockets into an area, long reload. No flyers.

LevelDamageShots/sRangeDPS
125 × 120.1738
235 × 120.17.753
349 × 120.18.574

Specializations

Crystal weapon

Crystal Swarm: 1.8× damage, crystal skin has no effect. 4 extra rockets per salvo.

Upgrades: level 2 for 180, level 3 for 300 gold, level 4 (specialization) for 600 gold: Cluster Munitions or Quick Loader.

Emplacements & Combos

Ammo Depot 150 gold

Towers in range fire faster (does not stack).

Specializations

Crystal weapon

Crystal Ammo: Towers in range also reload 15 % faster and hit armor better.

Upgrades: level 2 for 90, level 3 for 150 gold, level 4 (specialization) for 300 gold: Large Depot or Special Ammo.

Flak 175 gold

Air defense: barrage fire with area damage – hits ONLY flyers.

LevelDamageShots/sRangeDPS
1184872
22548.8100
33549.7140

Specializations

Crystal weapon

Crystal Flak: 1.8× damage, crystal skin has no effect. Also fires at ground targets (50 % damage) and reloads 1.5× as fast.

Upgrades: level 2 for 105, level 3 for 175 gold, level 4 (specialization) for 350 gold: Radar or Dual-Purpose.

Emplacements & Combos

Artillery 450 gold

Whole map, but only at observed tiles (Spotter, sniper “Recon” or the Atlas searchlight). Target selectable: largest group, first (closest to the Atlas), strongest or support. Slow, huge impact. No flyers – tiles with only flyers are ignored.

LevelDamageShots/sRangeDPS
12200.2–44
23080.2–62
34310.2–86

Specializations

Crystal weapon

Crystal Fuse: 1.5× damage, crystal skin has no effect. Every impact is followed by 2 after-shards with 40 % damage on the tiles next to it.

Upgrades: level 2 for 270, level 3 for 450 gold, level 4 (specialization) for 900 gold: Barrage or Precision.

Emplacements & Combos

Spotter Post 120 gold

Scouts the terrain: Artillery fires ONLY at targets on spotted tiles. Deals no damage itself.

Specializations

Crystal weapon

Crystal Lens: Enemies in its range take +15 % damage from all towers.

Upgrades: level 2 for 72, level 3 for 120 gold, level 4 (specialization) for 240 gold: Radar or Fire Control.

Emplacements & Combos

Tesla Coil 220 gold

Chain lightning: triggers as soon as an enemy stands right next to the coil and jumps from there from enemy to enemy across neighboring tiles – up to 3 tiles. In water the whole body of water is electrified. No stun, ground only.

LevelDamageShots/sRangeDPS
1240.71.516
2340.71.723
3470.71.831

Specializations

Crystal weapon

Crystal Conductor: 1.5× damage, crystal skin has no effect. The chain jumps 2 tiles further and hits 2× as many enemies.

Upgrades: level 2 for 132, level 3 for 220 gold, level 4 (specialization) for 440 gold: High Voltage or Overload.

Emplacements & Combos

Resonator 200 gold

Sonic pulse that makes crystals vibrate: enemies on the tiles right next to it (ground and air) are in resonance – +20% damage from all towers – and anything that dies there drops splinters as if on crystal ground (10% of its kill gold, not twice).

LevelDamageShots/sRangeDPS
1011.50
2011.70
3011.80

Specializations

Crystal weapon

Crystal Choir: Stronger resonance (+15 percentage points), and crystal skin has no effect in its radius.

Upgrades: level 2 for 120, level 3 for 200 gold, level 4 (specialization) for 400 gold: Deep Resonance or Breaking Frequency.

Emplacements & Combos

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