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Enemies & Bosses

Models

All enemies and bosses, as in the game – each type on its own lane. With “Damage” they lose health along the lane: facet by facet until they shatter. Click an enemy to see its stats, the mouse wheel zooms, holding the right mouse button pans.

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“Facets = lives”: under fire, crystals chip off facet by facet and shrink into the next smaller form – Quartz (hexagon) becomes Garnet (pentagon), then Pyrite (square) and Shard (triangle), until nothing is left.

EnemyAbilityToughnessArmorTiles/sFrom wave
ShardShardFast, swarms×102.21
PyritePyriteStandard×3.301.611
GarnetGarnetArmored (armor 10).×8.3101.221
QuartzQuartzHeavy, many levels×1840.951
NeedleNeedleSprints every 4 s for 1 s at 250% speed.×1.501.841
HealstoneHealstoneHealer: every 0.5 s heals all enemies within 2 tiles by 8% of their HP; several healers stack up to 24%. Healers don't heal healers.×401.361
DiamondDiamondShield bearer: enemies within 1.5 tiles take 40% less area damage; single hits land in full.×136181
AgateAgateShatters into 3 × Shard on death×7.321.391
Mica (flyer)MicaFlyersFlies: only towers that hit air targets can reach it; ground elements have no effect.×301.831
Spark (flyer)SparkFlyersFlies in dense swarms, very weak×0.802.4101
GeodeGeodeGrows a Shard every 3.5 s, at most 8 in total.×9.330.8111
MonolithMonolithHeavily armored (armor 12); constantly regenerates 3% of its HP per second.×22120.7121
MirrorMirrorCrystal skin: only 20 % area damage, single hits +50 %×5.701.371
BulwarkBulwarkCrystal skin: only 30% area damage; heavily armored (armor 20).×17200.8131

Toughness = hit points of all stages combined, as a multiple of a Shard of the same wave. Health and armor grow with every wave – the ratios between the types stay the same.

Bosses

Pyrite Colossus Pyrite Colossus Wave 10

Shatters into 16 × Pyrite at 50%

Toughness ×60 · Armor 4 · costs 10 lives

Obsidian Obsidian Wave 20

Keeps growing swarms of Shard

Toughness ×167 · Armor 4 · costs 10 lives

Prism Prism Wave 30

Shield bearer: ALL enemies within 4 tiles take 40% less damage – area and single hits.

Toughness ×233 · Armor 8 · costs 10 lives

Moonstone Moonstone Wave 40

Switches between ground and air every 5 s

Toughness ×333 · Armor 8 · costs 10 lives

Crystal Heart Crystal Heart Wave 50

Constantly regenerates 4% of its HP per second. Life rain: every 0.5 s heals all enemies within 4 tiles by 16% of their HP (not healers).

Toughness ×467 · Armor 10 · costs 10 lives

Primal Crystal Primal Crystal Wave 60

Constantly regenerates 1% of its HP per second; grows 8 × Pyrite every 4 s and splits into 2 × Primal Half on death.

Toughness ×600 · Armor 10 · costs 10 lives

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